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Description of the World (Game1)

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Description of the World (Game1)

Post by Sephiroth on Fri May 09, 2008 7:48 pm

In the depths of galaxy named Kupusara, there was one planet that with her beauty and shapeliness is distiguished from others. Her inhabitants call her SARMA. That planet with more cylindrical shape then spheric has strange force of physics. Because of planet's nature, she wasn't been totally explored even from her inhabitants, who was composed from many races. Neither race didn't know much of others, so in fear of unknowing they stuck to their country. In the history of the planet there wasn't some big wars amongst them, so you can say that they lived in peace forever, but something happened. Things began to change. Every race has been aware of some sort of disturbance. Something big was going to happen, maybe the biggest thing that will ever happen in the history of planet SARMA...
....GM........Yes?


Last edited by Sephiroth on Mon May 19, 2008 8:17 pm; edited 2 times in total

Sephiroth
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Re: Description of the World (Game1)

Post by Sephiroth on Sat May 17, 2008 1:47 pm

SARMA's surface is about 30% covered with sweet-water oceans and the remainder consists of 4 huge continents and islands. The SARMA's atmosphere has no definite boundary, slowly becoming thinner and fading into outer space, but because of huge concentration of nitrogen, sky has green color. Because of that trait, planet SARMA is also called "Green Planet".

Names of 4 huge continents are: Cinnibar, Lawful, Grimoir and Marrow Land.

In the north of Cinnibar is a country of Dark Elf called Dökkálfar. Dark Elves are people who depend more on their magic and their traditional ways. Characteristic for them is, dark skin, small pointed ears, dark hair and green flashy eyes. Their country is monarchy which separates
male and female Dark Elf in the term, male as warriors and female as thinkers, so ruler of Dökkálfar is female with a title of Emperor. All males are part of "Black Army", Dökkálfar's solders and females are part of "Wise Table" where they make decisions with Emperor. It's a very closed type of country for outside world, and Dark Elves are type who can't stand a stranger and any type of communication with some other race is forbidden, except with duergar. Duergar is race who work for Dark Elves and in return they "protect" them. You can say Duergar are low class of people in Dökkálfar, almost like slaves.
Near Dökkálfar, is the Northwood Grove, a place where White Elves [or just Elves] live. Dark Elves have fought with Elves many times, trying to conquer them..and destroy them. The last Dark Elves' attempt was the greatest attack on Northwood ever. They have managed to kill Elf's king and queen, but in the end, somehow, Elves have pushed Dark from their land. This war has shaken both countries, but Northwood was in much worse condition. Country was in ruins and many elves have been taken as prisoners. One of the prisoners was High Elf Meandor, the tutor of young prince Vendeta, who swore to free him.
....GM........Yes?

Sephiroth
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Re: Description of the World (Game1)

Post by Sephiroth on Mon May 19, 2008 3:55 pm

In the southern reaches of Grimoir lies the Republic of Bastok, a nation founded by the technologically gifted Humes. The president, elected from among the Hume population every few years, takes an active role in leading the government. Bastok was originally built on the wealth gained from the mining of mythril, a precious metal. But with recent developments in metal refining and processing techniques, Bastok has become famous as a craftsman's town. The southern area of the city is home to many Galka, a race of hulking humanoids. They have made valuable contributions to the expansion of the mines, but despite this, there is a deep-seated tension between the Galka and the Humes. Beyond the refinement of iron, the craftsmen of Bastok have made numerous breakthroughs with new kinds of metal, such as mythril, darksteel, and cermet. The research of Cid, a genius engineer, has led to the development of engines that utilize crystal energy and allow rapid advances in technology. The rich, spiritual culture of the Galka is rapidly being assimilated by the materialistic Hume lifestyle. To say that Bastok's culture has become predominantly Hume would not be far off the mark.
The Republican Army is an organized militia where the president serves as high commander. The army is formed by citizens and adventurers who join as part of a voluntary conscription system. Even the legions that make up the core of the army are generally not career soldiers.
With practically no rainfall during the course of the year and all of the ground water concentrated under the city of Bastok, the surrounding environs are a barren, desolate landscape. Besides popotoes, very little can be grown; the Republic of Bastok must rely heavily on imported foodstuffs. However, a ready supply of copper, iron, silver, gold, and mythril ore provides a bountiful source of wealth for the industrial town. Humes are race who gladly actualize communication with other country and readily makes trades with them.

....GM........Yes?

Sephiroth
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Re: Description of the World (Game1)

Post by Sephiroth on Mon May 19, 2008 5:12 pm



Tribes of Tarutaru from the sweeping grasslands and neighboring islands of southern Marrow Land united to form this league of states. It is governed by a council of representatives from the five ministries of magic, legacies of the five founding tribes. Their decisions are based on the prophecies of the mystic Star Sybil who resides in the fabled Heavens Tower. In one section of the city live the Mithra, a race of natural hunters whose skills have brought a new source of wealth to Windurst. The capital, Windurst City, was razed in the war twenty years ago, but this prominent center of learning has since been restored to its former glory. Windurst is surrounded by the vast fields of Sarutabaruta, a wild grassland home to many unique species of plants.
A highly advanced form of magical energy is used in many aspects of Windurstian life. The doll-like Cardians and brightly glowing fluoro-flora are just a few examples of this power put to practical use. Industry in Windurst also includes the refinement of bronze, but the use of metallic substances is generally not favored.The individual cultures of the Tarutaru and Mithra tribes are respected and treasured, and evidence of this can be seen in every area of the city.
The environment surrounding Windurst does not receive large amounts of precipitation, but nevertheless features numerous rivers and streams. The warm climate has encouraged the Tarutaru to grow a wide variety of crops, which they cultivate and harvest with the help of magical techniques. Many of these crops are exported to other countries. Tarutaru farmers also raise rabbits knowns as "rarabs," while the Mithra in Windurst Woods raise towering dhalmels. This livestock provides Windurst with a source of milk, meat, and leather.

....GM........Yes?

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Re: Description of the World (Game1)

Post by Sephiroth on Sat Jun 28, 2008 12:09 pm

North from Dökkálfar are caves where people of Bathym are located. They number is very small, they live deep in the caves where they built they small kingdom. They are nature-demon type creature, bugs type. They are very closed for out side world and presence of their existence was discover recently by Dark Elves, when they had investigate their caves for potential mines. Dark Elves encounter them and attack them, destroying a great number of them. But because of strong magic that possess Bathym and which Dark Elves had been noticed, they retreat for the time be. Now people of Bathym are in the fear of Dark Elves and because of that, they are preparing for the war.
....GM........Yes?

Sephiroth
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