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Rules and explanation ( READ THIS FIRST )
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Rules and explanation ( READ THIS FIRST )
This is the game based on imagination, and its meant to be entertain members. Every member who wants to play this game, should confirm it in this thread.
For now its pretty simple:
1.Game master, decides how the story will go, his imagination is the the key element for this game.
2.Players react and behave the way they want. Player write in the post exact action that he want to perform, and in the same post he roll the dice and the dice result is the actual success rate of the current action which current player wanted to perform, which is again, approximate decision of the game master, considering players stats, skills and level of course.
3.How to roll the dice? - below the Post Reply meni you have to chose Dices roll, you just need to set "10 Dice" and then change number 1 into 2 and thats all, you submit the post and Game master(not the real game master but bot that simulates him) will tell your result in the post right next to your's.
4.We roll two "10 dices", why? - its because we need to roll the dice 2 times, one is for 0-100 and second is for 0-10(even though it will show 0-100 both times, we will pretend that this second is 0-10)
and the total summary of those two dices will be a number that will stand for the success rate of the action you've posted in the previous post. For example if you roll out - 70,50 - then your success rate is 75.
5.Open Roll:
Every roll that's 100 or above is called open roll and not only that makes your action pretty successful but it gives you another chance to roll the dice.
6.Open Roll Combo:
If you are so lucky to keep with 100 and above you'll continue rolling the dice until you get something under 100. Its called the Open Roll Combo and when you stop with the combo, game master will sum all your results and therefore decide what kind of divine success you did
7.Ultimate Roll:
Its an roll when you get 00,00
if you are, for example, fighting 10 enemies and your action was to attack the enemy and you've got 00,00 then you can freely go to kitchen, prepare a fruit juice or coffy or tea or whatever you drink, until game master come up with what kind of MASSACRE you did to the enemy
despites of how much you are weaker than your enemy.
So this is the only case where your stats, skills and level does not matter, and where you'll succseed 100%.
And of course it gives you another chance to roll the dice.
8.Ultimate Roll Combo:
And if you are SO "LUCKY BASTARD"!
to get 00,00 AGAIN! then the only one who can stop you in your action is Goku
(I mentioned Goku just to describe the might of 00,00 result, of course Goku is not neceserely going to be in every world, it can be DBZ role play, or it can be some different world that game master imagined.)
9.After "one day"(one day in the role playing world) game master decides how much experience all of the players have gained, and therefore which skills and abilities they've improved.
For example, if player was running the most part of the day, he should get at least one point on the speed, and one on some of the special skills IF any of those skills are connected with speed(example - windwalk and such
).
10.For creating your character you get 10 points that stands for stats, and you can place them whatever you want.
11.This is the template for the complete character informations or so called Character Sheet which you should fill and then post in the thread Character factory(Requests):
Everything that you want to ask about this, ask here in this thread or contact Sephiroth via PM.
For now its pretty simple:
1.Game master, decides how the story will go, his imagination is the the key element for this game.
2.Players react and behave the way they want. Player write in the post exact action that he want to perform, and in the same post he roll the dice and the dice result is the actual success rate of the current action which current player wanted to perform, which is again, approximate decision of the game master, considering players stats, skills and level of course.
3.How to roll the dice? - below the Post Reply meni you have to chose Dices roll, you just need to set "10 Dice" and then change number 1 into 2 and thats all, you submit the post and Game master(not the real game master but bot that simulates him) will tell your result in the post right next to your's.
4.We roll two "10 dices", why? - its because we need to roll the dice 2 times, one is for 0-100 and second is for 0-10(even though it will show 0-100 both times, we will pretend that this second is 0-10)
and the total summary of those two dices will be a number that will stand for the success rate of the action you've posted in the previous post. For example if you roll out - 70,50 - then your success rate is 75.
5.Open Roll:
Every roll that's 100 or above is called open roll and not only that makes your action pretty successful but it gives you another chance to roll the dice.
6.Open Roll Combo:
If you are so lucky to keep with 100 and above you'll continue rolling the dice until you get something under 100. Its called the Open Roll Combo and when you stop with the combo, game master will sum all your results and therefore decide what kind of divine success you did
7.Ultimate Roll:
Its an roll when you get 00,00
if you are, for example, fighting 10 enemies and your action was to attack the enemy and you've got 00,00 then you can freely go to kitchen, prepare a fruit juice or coffy or tea or whatever you drink, until game master come up with what kind of MASSACRE you did to the enemy
So this is the only case where your stats, skills and level does not matter, and where you'll succseed 100%.
And of course it gives you another chance to roll the dice.
8.Ultimate Roll Combo:
And if you are SO "LUCKY BASTARD"!
(I mentioned Goku just to describe the might of 00,00 result, of course Goku is not neceserely going to be in every world, it can be DBZ role play, or it can be some different world that game master imagined.)
9.After "one day"(one day in the role playing world) game master decides how much experience all of the players have gained, and therefore which skills and abilities they've improved.
For example, if player was running the most part of the day, he should get at least one point on the speed, and one on some of the special skills IF any of those skills are connected with speed(example - windwalk and such
10.For creating your character you get 10 points that stands for stats, and you can place them whatever you want.
11.This is the template for the complete character informations or so called Character Sheet which you should fill and then post in the thread Character factory(Requests):
Level, Stats and Skills:
Overall Level: (all players start with overall level 1, for every 5 points you get at the stats below, your level rise up once)
--
Strength: (global strength of the character. Goes to melee attacks)
Speed: (global speed of the character, like running, movement speed and reflexes. Goes to attack speed and moving speed)
Defense: (Defensive properties. Goes to blocking and taking hits
Constitution: (General physical build of the character. Goes to HP
Dexterity: (approximate evaluation, accuracy, agility, synchronization. Goes to ranged attacks, dodging, and reflexes)
Willpower: (willpower of the character and its also the source for performing magic and Ki skills. goes to magic attack and accuracy)
Socialism: (communication, barter, friendship, economy. goes to your social skills. You can't obviouly make friends with everyone if you have a low Social stat.)
--
Special Skills:
First skill 1-5 skill level (its unlocked from the start and all players starts with skill level 1)
Second skill 1-5 mastery level (its unlocked when player reach the overal level 5)
Third skill 1-5 mastery level (its unlocked when player reach the overal level 10)
Fourth skill 1-10 mastery level (its unlocked when player reach the overal level 15)
_____________________
Character main info
Name: (name of the character)
Race: (race of the character)
Age: (0-999999999999999)
Class: (Fighter, mage, merchant, musician...)
Gender: (male, female, without gender)
_____________________
Characters story:
My character named X is born at X2 and he was originally the X race but X adopted him, he was pretty skillful and precise for his age, and he decided to train archery with his X and was growing to be pretty good archer... One day he went at X and so on, and on, and on, and on...
(This is just an example, so its your choice how you will write the story of your character, if you want to write much at all...)
Character Image:
Here you should post the image of your character if you want to draw it or such, its not strictly reqired of course, just in case you want, then feel free and draw it, make it in 3D whatever
Everything that you want to ask about this, ask here in this thread or contact Sephiroth via PM.
Last edited by VEGETA_DTX on Thu May 15, 2008 3:18 pm; edited 18 times in total
_________________
DESTROY ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My AMV - HQ AMV.org or LQ youtube
My Protest videos - Part1, Part2

VEGETA_DTX- LEGENDARY SUPER SAIYAN!

- Posts: 2031
Join date: 2008-01-06
Age: 20
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)

Re: Rules and explanation ( READ THIS FIRST )
And now to test the Dice Roll finally 
Guest carried out 2 launched of one 10 Dice (Image not informed.) :
Guest carried out 2 launched of one 10 Dice (Image not informed.) :
, 
_________________
DESTROY ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My AMV - HQ AMV.org or LQ youtube
My Protest videos - Part1, Part2

VEGETA_DTX- LEGENDARY SUPER SAIYAN!

- Posts: 2031
Join date: 2008-01-06
Age: 20
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)

Re: Rules and explanation ( READ THIS FIRST )
Yatta! it works perfectly! ^_^
As you can see, I never had much luck
only 28 :/
^_^
As you can see, I never had much luck
^_^
_________________
DESTROY ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My AMV - HQ AMV.org or LQ youtube
My Protest videos - Part1, Part2

VEGETA_DTX- LEGENDARY SUPER SAIYAN!

- Posts: 2031
Join date: 2008-01-06
Age: 20
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)

Re: Rules and explanation ( READ THIS FIRST )
For everyone else to add information, I'm GM
...you are all in my mercy

Last edited by S|DeRa† on Thu Feb 19, 2009 8:58 am; edited 1 time in total

Sephiroth- Gray hair dude

- Posts: 1196
Join date: 2008-01-16
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)
Race
LEVEL UPS AND EXP!!!
You start out at level 1, with a total of 10 in stats (divide them as you please)
With each level, you are given +2 in stats to again divide as you please, and also, the GM gives an additional +2 stats that he chooses where to apply. So, you gain a total of +4 stats per level
In addition, there are the extra points, unique to each race in the RPG:
If I say Plus level number it means, for example, that if your level 1 you gain +1 in that field, in addition to your normal skills
Here I will explain your race:
Saiyan are strong physically giving them the ability to fight with bear hands even against weapons. In addition, they can manipulate their inner energies into a form of attack, and can easily master martial arts.
+Lv# Strength
+Lv# Speed
Elf are vigilant and masters of range weapon and great with daggers,
+Lv# Agility
+Lv# Dexterity
Human are highly intelligent race, which give them great capability for mastering different techniques, and skills
+Lv# Socialism
+Lv# Willpower
Magical Being are master in magic, and normal have an affinity to certain types of spells (elemental, materialization, healing, etc)
+Lv#*2 Willpower (Example, At level 2, you get 2*2= +4 in Willpower)
You can get extra points by mastering certain techniques outside your range of skills and getting armor and weapons.
You start out at level 1, with a total of 10 in stats (divide them as you please)
With each level, you are given +2 in stats to again divide as you please, and also, the GM gives an additional +2 stats that he chooses where to apply. So, you gain a total of +4 stats per level
In addition, there are the extra points, unique to each race in the RPG:
If I say Plus level number it means, for example, that if your level 1 you gain +1 in that field, in addition to your normal skills
Here I will explain your race:
Saiyan are strong physically giving them the ability to fight with bear hands even against weapons. In addition, they can manipulate their inner energies into a form of attack, and can easily master martial arts.
+Lv# Strength
+Lv# Speed
Elf are vigilant and masters of range weapon and great with daggers,
+Lv# Agility
+Lv# Dexterity
Human are highly intelligent race, which give them great capability for mastering different techniques, and skills
+Lv# Socialism
+Lv# Willpower
Magical Being are master in magic, and normal have an affinity to certain types of spells (elemental, materialization, healing, etc)
+Lv#*2 Willpower (Example, At level 2, you get 2*2= +4 in Willpower)
You can get extra points by mastering certain techniques outside your range of skills and getting armor and weapons.

Sephiroth- Gray hair dude

- Posts: 1196
Join date: 2008-01-16
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)
Re: Rules and explanation ( READ THIS FIRST )
INFO UP IN THIS MOTHERFUCKER!!!
Okay...so Sephi understood basics in RPG...I don't. I'll try my best to keep this as it was, at least in terms of regular rules.
As for the statistics...well, it's gonna be hard. I can keep things up and running to an extent, since I do know how it works, but then bonus and stuff will be harder. Here's a quick explanation of what I DO get.
You waste more stamina if, for example, you use your magic too much. Less on physical attacks
Dexterity improves your ranged weapons
Strength and speed are of course, given. Agility is for dodging. So, if, for example:
I have 3 in dexterity (both)
You have...say 5 in dexterity.
If my roll and yours is similar (I roll for attack and you for defense) then the result will most likely end in you dodging. It's something like that.
Another thing: You gain experience after each battle oriented post. I'm not gonna put up a certain number of posts you need to make, that would only lead to spamming. DON'T SPAM!!! I'll decide when a person needs to change levels. Don't rush it.
Finally, for the boosts and power ups...I'll get informed on the shit and try my best to come up with cool weapons and armors and stuff...any good suggestions, accompanied by pics would help immensely
Ningen, Tlaloc, Me and Iceman were basically the core of the RP when it ended a while back. Since Iceman is mostly absent, would appreciate the remaining users get back up in this shit!
Okay...so Sephi understood basics in RPG...I don't. I'll try my best to keep this as it was, at least in terms of regular rules.
As for the statistics...well, it's gonna be hard. I can keep things up and running to an extent, since I do know how it works, but then bonus and stuff will be harder. Here's a quick explanation of what I DO get.
You waste more stamina if, for example, you use your magic too much. Less on physical attacks
Dexterity improves your ranged weapons
Strength and speed are of course, given. Agility is for dodging. So, if, for example:
I have 3 in dexterity (both)
You have...say 5 in dexterity.
If my roll and yours is similar (I roll for attack and you for defense) then the result will most likely end in you dodging. It's something like that.
Another thing: You gain experience after each battle oriented post. I'm not gonna put up a certain number of posts you need to make, that would only lead to spamming. DON'T SPAM!!! I'll decide when a person needs to change levels. Don't rush it.
Finally, for the boosts and power ups...I'll get informed on the shit and try my best to come up with cool weapons and armors and stuff...any good suggestions, accompanied by pics would help immensely
Ningen, Tlaloc, Me and Iceman were basically the core of the RP when it ended a while back. Since Iceman is mostly absent, would appreciate the remaining users get back up in this shit!
_________________
You Two don't know me at all do you? Should have done your homework Jiraiya the toad sage falls victim to no woman's charm where beauty drops for me like blossoms in a storm it isn't in my nature to be ducked by the wiles of woman ..... when you reach the stature I have the LADIES KNEEL AND WORSHIP AT YOUR AWESOMENESS!- Jiraiya
Sharingan helps me aim my Sniper bitches...FEAR ME!!!

GM
lol1991- Resident Sniper

- Posts: 7389
Join date: 2009-01-22
Age: 18
Location: Portugal
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)
Re: Rules and explanation ( READ THIS FIRST )
UPDATE!
Damage System 2.0 (already
)
Okay...so the shit wasn't working has I expected, so it's different now.
now the 2 dices are SEPARATE things. The left one is for success, the right one is for damage inflicted. If it's just a block or something, doesn't matter, roll both and whatever
Step 1: Same thing
Multiple the used stat with the left dice for one of the players attack:
Melee: Strength x Dice Roll
Ranged: Dexterity x Dice Roll
Multiple the stat used for defense by the left dice for the defending player:
Blocking: Defense x Dice Roll
Counter: Speed x Dice Roll (if the counter is successful, then damaged is applied based on the next part)
Dodging: Dexterity x Dice Roll
Bigger value wins, easy.
Step 2: Use the other dice to calculate damage as such:
Ki Blasts and Magic: Willpower x Dice Roll
Melee Attacks with Body: Strength x Dice Roll
Melee Attacks with Weapons: (Strength + Dexterity)/2 x Dice Roll
Ranged Attacks with Weapons (there are no others derp): Dexterity x Dice Roll
Take the value obtain and divide by: 10 x Constitution x Y
Y is calculated using this table of Sarma expenditure
100 Sarma: Y=0
90 Sarma: Y=0.1
80 Sarma: Y=0.2
70 Sarma: Y=0.3
60 Sarma: Y=0.4
50 Sarma: Y=0.5
40 Sarma: Y=0.6
30 Sarma: Y=0.7
20 Sarma: Y=0.8
10 Sarma: Y=0.9
Y only exists in case there is a skill present. For example, simply puching your opponent does not use the Y value, meaning no sarma expenditure, but less damage
You can either make a description of your attack and leave it up to me to discern Y, or you can tell me yourself by stating:
"I use (insert sarma wasting) for this attack"
Damage System 2.0 (already
Okay...so the shit wasn't working has I expected, so it's different now.
now the 2 dices are SEPARATE things. The left one is for success, the right one is for damage inflicted. If it's just a block or something, doesn't matter, roll both and whatever
Step 1: Same thing
Multiple the used stat with the left dice for one of the players attack:
Melee: Strength x Dice Roll
Ranged: Dexterity x Dice Roll
Multiple the stat used for defense by the left dice for the defending player:
Blocking: Defense x Dice Roll
Counter: Speed x Dice Roll (if the counter is successful, then damaged is applied based on the next part)
Dodging: Dexterity x Dice Roll
Bigger value wins, easy.
Step 2: Use the other dice to calculate damage as such:
Ki Blasts and Magic: Willpower x Dice Roll
Melee Attacks with Body: Strength x Dice Roll
Melee Attacks with Weapons: (Strength + Dexterity)/2 x Dice Roll
Ranged Attacks with Weapons (there are no others derp): Dexterity x Dice Roll
Take the value obtain and divide by: 10 x Constitution x Y
Y is calculated using this table of Sarma expenditure
100 Sarma: Y=0
90 Sarma: Y=0.1
80 Sarma: Y=0.2
70 Sarma: Y=0.3
60 Sarma: Y=0.4
50 Sarma: Y=0.5
40 Sarma: Y=0.6
30 Sarma: Y=0.7
20 Sarma: Y=0.8
10 Sarma: Y=0.9
Y only exists in case there is a skill present. For example, simply puching your opponent does not use the Y value, meaning no sarma expenditure, but less damage
You can either make a description of your attack and leave it up to me to discern Y, or you can tell me yourself by stating:
"I use (insert sarma wasting) for this attack"
_________________
You Two don't know me at all do you? Should have done your homework Jiraiya the toad sage falls victim to no woman's charm where beauty drops for me like blossoms in a storm it isn't in my nature to be ducked by the wiles of woman ..... when you reach the stature I have the LADIES KNEEL AND WORSHIP AT YOUR AWESOMENESS!- Jiraiya
Sharingan helps me aim my Sniper bitches...FEAR ME!!!

GM
lol1991- Resident Sniper

- Posts: 7389
Join date: 2009-01-22
Age: 18
Location: Portugal
Character sheet
Main character info:
Level, Stats and Skills:
Health:


(100/100)
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